News Archive

articlesThe paper 'Challenges for Selecting Optimal Coordinators in Peer-to-Peer-based Massively Multi-user Virtual Environments' by Richard Süselbeck, Florian Heger, Gregor Schiele and Christian Becker has been accepted at the '7th IEEE International Workshop on Networking Issues in Multimedia Entertainment' (NIME'11) at the 'IEEE International Conference on Communication Networks' (IEEE ICCCN 2011) in Maui, Hawaii. The paper provides an analysis of relevant parameters for coordinators in Peer-to-Peer-based MMVEs and is meant to initiate a discussion about how selecting suitable peers as coordinators. You can find the paper in the Publications section.

In the middle of October 2011 the 4th International Workshop on Massively Multiuser Virtual Environments (MMVE) took place in Nanchang, China. The workshop was co-located with the IEEE International Symposion on Haptic Audio-Visual Environments and Games (HAVE). Researchers from all over the world discussed topics as scalability, interactivity, consistency and more. 2008 this workshop was launched by a group around Gregor Schiele. He and Arno Wacker are co-organizer for the workshop in 2011 again.  Richard Süselbeck and Sebastian Holzapfel were members of the program committee. You can find further information here.

After a short winter break the peers@play team resumed work. The first presentation of 2011 will be held by the four students of our first team project. After two semester of research they will present their findings on January 31st, 2.00pm.
On 9th of December the peers@play team met for the last time in year 2010. After a short winter break the next meeting will take place on 13th of January 2011. We wish everyone a merry Christmas time.

On November 17th the 3nd International Workshop on Massively Multiuser Virtual Environments took place in Taipei, Taiwan. The topics ranged from the integration of MMVE with social networking systems to interoperable MMVE standards and protocols. 2008 this workshop was launched by a group around Gregor Schiele. He and Arno Wacker were co-organizer for this year's workshop again. For the first time Richard Süselbeck was a member of the program committee. You can find all information on the official web page.

On Thursday, December 2, the first team project held a presentation to summarize the findings of its latest project phase. The slides will be available in the publications section soon.
Recently the review process for the MMVE2010 workshop ended. The committee chose four papers to be presented on Nov. 17th. This year, the workshop is colocated with the NetGames2010 workshop. As a representative of the peers@play project Richard Süselbeck will attend the workshop in Taipei.
In winter semester 2010 the second Peers@Play team project started. For one year Simon Elsbrock, Thomas Fuss, Jurek Herwig, Dominic Hiller, Lukas Kistl, Holger Rasmussen and Dominik Schäfer will work on the "Development of a Web3D application system with Peers@Play and XML3D". Supervisor of this team project is Gregor Schiele.
On September 23.-24. Gregor Schiele participated in the NSF Workshop on the Future of Research in Computer Games and Virtual Worlds (CGVW) at University California, Irvine. More than 30 scholars participated in the workshop and provided a framework for a interdisciplinary dialog on current and future challenges of multifaceted research topics. Gregor Schiele presented the peers@play project and will provided an overview of the research topics which the team will address in the following years.
In the end of June our student Christian Schönbein handed in his study thesis (Studienarbeit) about 'Development of a Graphical User Interface for Semi-automatic Generation of Terrain'. He is going to hold his final presentation at the peers@play meeting on July 15th. Further materials are available in the Publication Section.

Recently Dennis Möbius, a student of Information Systems, finished his study thesis (Studienarbeit) with the topic ‘Development of a Visual User Interface for Evaluating Overlay Networks for Peer-to-Peer-based Virtual Environments. On Friday 04th of June he presented his results at the weekly peers@play meeting.

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